donderdag 12 juni 2008

Nintendo HDR


Browsing through some old CD's I stumbled across this Nintendo Game & Watch model I made in Autocad NINE years ago! I rerendered it with Mental Ray using a HDR-lighting setup.. The highlights on the edges of the plastic caused by the high dynamic range lighting are really nice. Very easy setup using the Environment Probe/Chrome Ball (mi) shader which is new in 3ds Max 2009. Back in the old days you had to bevel every edge to make your model look sligtly convincing. Nowadays you just turn on the round corners option on the material. How easy! I actually own this Mickey & donald Game & Watch as well as some others (including THE original Donkey Kong) but if anyone still has one of these lying around in the attic.. GIMME GIMME!!

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